Monday, August 6, 2012

Lessons from the Strategic Model

After playing through the strategic model a few times, it made me question some elements that I took for granted in Wrath of the Autarch.

One of those is attributes for the different factions (military, influence, arcana, and technology).  The more I thought about it, the more they seemed unnecessary.  These can probably be covered by developments.  The sorts of developments a faction has built effectively fills in those areas.

I think population and stability are still necessary, though.

With that in mind, I may need to tweak the model again, and just use the developments, somehow weighting them based on effectiveness in accomplishing certain missions.

I'm sort of alternating between a strategic model and zooming in on the mechanics of the actual missions.

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