After playing through the strategic model a few times, it made me question some elements that I took for granted in Wrath of the Autarch.
One of those is attributes for the different factions (military, influence, arcana, and technology). The more I thought about it, the more they seemed unnecessary. These can probably be covered by developments. The sorts of developments a faction has built effectively fills in those areas.
I think population and stability are still necessary, though.
With that in mind, I may need to tweak the model again, and just use the developments, somehow weighting them based on effectiveness in accomplishing certain missions.
I'm sort of alternating between a strategic model and zooming in on the mechanics of the actual missions.
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