The biggest question mark at this point is infiltration, the act of either stealing knowledge about a development or sabotaging a development.
My initial thought is to create a mini-game which is populated during the three obstacle scenes. The obstacle scenes could be somewhat standard in terms of tone, such as:
- Establishing a base of operations.
- Researching the target.
- Coming up with a plan.
The mini-game might then be a series of steps which can be filled in during the planning scene. Then, success or failure of the mission would occur depending on how well each character succeeds in executing the portion of the plan they're responsible for.
If it's simple skill rolls to advance along the various tracks, then this may be a little abstract for an esponiage themed session.
It seems like the omnipresent concern for espionage is getting caught. So having a meter for the amount of suspicion aroused might be useful as well.
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