Grue Fodder

>read leaflet (taken)

>WELCOME TO THE GAME DESIGN BLOG OF PHIL LEWIS!

Saturday, April 15, 2017

Red Bank Winter Y1 - Boar's Hollow

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Mission (Boar's Hollow - Conquest Mission, Difficulty 5) : The relationship with Crescent Hold is slowly dwindling toward hostility. The...
Saturday, February 4, 2017

Red Bank Fall Y1 - Despair at Sightrock

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Mission (Despair at Sightrock - Conquest Mission, Difficulty 4) : The Empire had begun pressuring the outer reaches of Red Bank, raiding dif...
Sunday, January 29, 2017

Red Bank Summer Y1 - Festival of Illusions

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Mission (Festival of Illusions - Diplomacy Mission, Difficulty 4) : The Amber Hand raided Echo Lake, and the leadership of Red Bank chose to...
Sunday, January 15, 2017

Red Bank Spring Y1 - Werewolf of Hambridge Farms

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Mission (The Werewolf of Hambridge Farms - Conquest Mission, Difficulty 4) : For the first mission in the co-operative campaign I chose to h...
Friday, January 13, 2017

Red Bank Stronghold Creation

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I'm currently working on developing Autotarch: solo and co-operative rules for Wrath of the Autarch. As part of that design process, I...
Tuesday, October 6, 2015

WotA Tutorial 3: Campaign Aspects and Reincorporation

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Now that the Wrath of the Autarch kickstarter is in full swing, I thought I would discuss some other aspects (heh) of the kingdom building g...
Friday, February 20, 2015

WotA Tutorial 2: Challenge Scenes

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Challenge Scenes During the challenge phase, the players work together to craft challenge scenes that drive towards a climactic conflict (...
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