Wrath of the Autarch is a kingdom building role-playing game. The beta rules are complete and freely available here: Beta Rules
I'd love to hear from you! Please post your thoughts in the WotA G+ community: G+ Community or the WotA rpggeek community: WotA on RPGGeek
Wrath of the Autarch features:
- Domain Management
- WotA owes its inspiration from 4X video games, and role-playing games like Birthright, Houses of the Blooded, and Pendragon
- The main character in WotA is the Stronghold, a society the players grow over a number of seasons
- The Stronghold controls regions, large areas of land that can be used to gain valuable resources
- Troupe Style Play
- There are a limited number of available heroes for the Stronghold. These heroes are leaders and skilled characters capable of accomplishing important missions
- Each session of play highlights one season of time, focusing on one important mission for the Stronghold
- The players choose which heroes to play based on the type of mission they elect to undertake
- GMless
- WotA is a set of rules written for a specific campaign included with the game
- The Empire of the Autarch is a powerful kingdom bent on the Stronghold's destruction
- One player takes on the responsibilities for managing the Autarch, while the other players all manage the Stronghold
- The Autarch player allocates points to various threat pools over the course of the campaign, which lets them inflict miseries upon the Stronghold
- There is a strategic interaction between the missions the Stronghold takes as seasons go by and the threats the Autarch wields against them
- Campaign Frame
- There are five different minor factions present in the world, each with different goods and services they're willing to trade for, as well as different capabilities they possess
- Allying with compatible factions is a key part of the strategy for the Stronghold
- The Autarch may sabotage relationships with minor factions using threats
- The factions and the world they inhabit is not fleshed out in detail, giving players a framework to use, but plenty of mechanisms to make it personal and unique
- Structured Missions
- Each season the heroes from the Stronghold go on one mission
- The mission choices are alliance, conquest, assassination, sabotage, or dealing with a looming threat
- Missions consist of a challenge phase and a conflict phase
- Challenge Phase
- The challenge phase is open and flowing, with all the players contributing to the unfolding narrative
- There is a constant time pressure to succeed at the challenges for the Stronghold players
- The Deck of Fate is used to help spur creativity and create challenge scenes
- Conflict Phase
- WotA employs four types of conflicts: diplomacy, infiltration, skirmish, and warfare
- The type of conflict used depends on the mission
- Conflicts use similar action types, but each have their own flavor and tactical options
- Based on Fate Core
- WotA is based on the Fate Core rules, and uses the same four core actions, as well as the familiar skill ladder, stunts, and aspects
- Instead of one type of aspect, there are three, based on their duration: minor advantages, mission aspects, and campaign aspects
- The longer the duration of the aspect, the more important it is, and the harder it is to create
- WotA heavily uses the Deck of Fate (although Fate Dice may be used instead)
- Stunts, developments, and other effects modify how the cards are used
- Stress for success is an option to succeed with cost for any action type: allowing a player to increase their result by drawing cards and applying the suns as physical stress and the moons as mental stress
- A unique relationship mechanic is used that rewards both helpful and hindering relationships
- There is a special system called "aspect burning" which lets players convert free invokes on campaign aspects into other in game effects (units, familiars, allies, advantages in conflicts)
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I've tried to provide an overview of the key features that distinguish Wrath of the Autarch from other role-playing games. If it sounds interesting to you, feel free to look over the rules and comment!
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