Wednesday, December 12, 2012

Blockades

Was able to playtest the Warfare mini-game this week.  Went pretty well.  Decided that some sort of stacking limit (restriction on the number of units in each zone) was helpful to preserve a dynamic battlefield.

Thought a bit more about blockades.  One solution that sounds pretty good is to have certain zones become "blockade zones".  If the attacker occupies these zones, they may drain the resources of the defender.  It is assumed that these actions take weeks of time, thus zooming out the action as appropriate.



Added some more words to the Warfare and Infiltration chapters this week, meeting my somewhat loose goal of writing at least 1,000 words a week.  Focusing on seasons and threats seems like a good next step, now that something is down for each of the four mini-game types.

With seasons and threats looking good, perhaps a campaign can start in earnest!

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